AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games in Norway Q3 2021
Discover the performance trends of the top 5 fidget toy games in Norway during Q3 2021, including downloads, revenue, and active users data.
In the third quarter of 2021, the top 5 fidget toy games in Norway exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each app's performance, based on data from Sensor Tower.
Slime it: Slime Game Simulator started the quarter with strong weekly revenue of approximately $900, peaking at $1K in early July. However, it saw a gradual decline, ending the quarter at around $500. Weekly downloads fluctuated, starting at 840 and dropping to 141 by the end of September. The app's weekly active users also saw a steady decline from 1.9K to 928 over the quarter.
Fidget Spinner experienced modest weekly revenue, peaking at $148 in mid-July but generally staying below $60 for most of the quarter. Downloads were relatively stable, hovering around 70 per week, with a slight dip in mid-August. Active users remained steady, starting at 166 and ending at 107.
Antistress - Relaxing games showed consistent weekly revenue, mostly around $40, with a peak of $59 in late July. Downloads were steady, averaging around 70 per week, with minor fluctuations. Active users saw a slight decline from 886 to 548 over the quarter.
Spinner Evolution - Merge Game had minimal revenue, peaking at $40 in mid-July and late August. The app struggled with downloads, starting with 3 in late June and dropping to zero by mid-September. Active users data was negligible, showing no significant activity.
Fidget Toys 3D showed significant weekly downloads, starting at 1.7K and maintaining around 300-800 throughout the quarter. Active users were stable, with a peak of 2.5K in late June and ending at 1.2K. Revenue was minimal, with a peak of $25 in late August.
For more detailed insights and data, visit Sensor Tower.